Owned development of customizable player profiles in an extensible and maintainable manner. Responsible for both front end (UI & Photon network events) and back end (cloud events for AWS) development and maintenance.
Reworked the player stats system, re-designed the flow and wrote network stat requests in photon plugin and cloud code layers
Launched Club+, a new tier of monthly subscription and in-game deliverables that come with it
Reworked subscription, profile, social ui elements using Noesis UI and xaml
Developed tools for QA to test subscription features
Maintained and iterated on subscription related features on client and cloud code sides
Vegas Infinite (formerly PokerStars VR), released on Steam, PlayStation 5, Quest, and mobile.