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Wild Sanctuary

Company: Dibs

Role: Lead Programmer / Game Designer

Engine: Unity 3D (Augmented Reality)


  • Designed the mini games keeping the limitations and possiblities of Augmented Reality in mind.
  • Designed the UI and gameplay feedback
  • Oversaw the programming team by assigning sprint tasks, helped with their tasks and reviewed their code

An AR adventure game which encourages discovery of rare and exotic animals through feeding, nurturing and building their habitats. Won 2nd place in Niantic Beyond Reality Developer Contest.