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Exorcism at Dusckridge Manor

Company: Nocturnal Knights

Role: Creative Director / Tech Director

Engine: Unity 3D


  • Designed the core game loop and balanced each side’s unique powers and gameplay
  • Designed the architecture of the code base and wrote the main classes the programmers used.
  • Oversaw the programming team by assigning sprint tasks, helped with their tasks and reviewed their code
  • Imported and implemented models and animations
  • Oversaw the technical art for setting up the general mood

In an abandoned mansion, a paranormal investigator and an eldritch entity faces each other. Can the investigator successfully banish the entity before he is driven insane?

Exorcism at Dusckridge Manor is a 1v1 completely asymmetrical, perfect information game designed to be played on the couch.